5 Object-Oriented Design Principles You Must Know for Interviews

📌 Why Principles Matter

Object-Oriented Design (OOD) interviews aren’t just about writing classes—they’re about demonstrating your understanding of how to structure complex systems in a way that's clean, modular, extensible, and testable.

Mastering these 5 foundational principles will help you reason through design trade-offs and build systems that reflect real-world complexity with simplicity and elegance.


1. 🧱 Encapsulation

Definition:
Encapsulation is the practice of hiding internal state and exposing behavior through a clear interface.

Why it matters in interviews:
Encapsulation helps you protect class invariants and ensures that your system’s components interact in predictable ways. It also keeps logic changeable without affecting the rest of the codebase.

Example:
In a Parking Lot system, a ParkingSpot object shouldn't expose direct control over its isOccupied flag to external classes. Instead, it should have controlled methods like assignVehicle() and removeVehicle().


2. 🧬 Inheritance

Definition:
Inheritance allows one class (child) to acquire properties and behaviors of another class (parent), promoting code reuse and modeling "is-a" relationships.

When to use:
Use inheritance when multiple classes share a common base behavior, and you want to build specialized types on top of that.

Example:
In a Library System:

  • User → base class
  • Member and Librarian → subclasses with additional responsibilities

Pitfall to avoid:
Don’t use inheritance when the relationship isn’t truly “is-a.” Favor composition if behaviors differ significantly.


3. 🧠 Polymorphism

Definition:
Polymorphism allows you to interact with different object types through a common interface, letting behavior vary dynamically at runtime.

Why it’s powerful in OOD:
It enables extensibility and flexibility—you can add new types without changing client code.

Example:
A PaymentProcessor interface could have multiple implementations:

  • CreditCardPaymentProcessor
  • CashPaymentProcessor
  • PayPalPaymentProcessor

Your system just calls processPayment()—it doesn't care how the implementation works under the hood.


4. 🎭 Abstraction

Definition:
Abstraction means focusing on essential behavior while hiding irrelevant details.

How it helps in design:
It lets you reason at the right level. By using interfaces and abstract classes, you can decouple what something does from how it does it.

Example:
Instead of exposing low-level control over how an Elevator moves, expose simple methods like goToFloor(floorNumber) and let the object manage internal logic (doors, speed, direction).

Interviewer bonus:
Show that you design to interfaces and let concrete implementations vary.


5. ⚙️ Composition Over Inheritance

Definition:
Composition is when one class includes instances of other classes to reuse their functionality, rather than inheriting from them.

Why it’s preferred:
Composition gives you more control and flexibility, avoiding deep, rigid inheritance hierarchies.

Example:
In a Snake Game:

  • Snake has a list of SnakeSegment objects (composition)
  • You wouldn’t create a LongSnakeSegment that inherits from Snake—that’s poor modeling

Use "has-a" relationships where appropriate instead of defaulting to "is-a."


✅ Summary

PrincipleKey BenefitInterview Insight
EncapsulationProtect internal stateCleaner APIs, safer object behavior
InheritanceReuse common logicBuilds type hierarchies (when truly related)
PolymorphismAdd new types without changing callersUse interfaces and override behavior cleanly
AbstractionModel only what mattersFocus on system boundaries and core methods
Composition > InheritanceBetter flexibility and testabilityAvoid overuse of deep inheritance trees

By deeply understanding and correctly applying these principles, you’ll not only impress interviewers, but also build systems that are easier to reason about, test, extend, and debug.