How to Approach an Object-Oriented Design Interview

📌 Why You Need a Framework

Object-Oriented Design interviews can feel open-ended and ambiguous. Without a clear structure, it's easy to spiral into naming classes or sketching random UML diagrams without purpose.

This guide walks you through a repeatable 6-step approach to break down any OOD question clearly, collaboratively, and confidently.


✅ Step 1: Clarify the Problem

What to do:

  • Ask clarifying questions about the system's scope
  • Understand the core goals: Who are the users? What are the main actions?
  • Nail down functional vs. non-functional requirements

Why it matters:
You don’t want to waste time designing features that aren't needed. Clear communication up front makes the rest of the conversation smoother.


✅ Step 2: List Functional & Non-Functional Requirements

Functional Examples:

  • What can users do? (search books, borrow elevator, pay for parking)
  • What entities are involved and how do they interact?

Non-Functional Examples:

  • Scalability, extensibility, security, maintainability
  • Does it need to support concurrent users or be event-driven?

Pro tip: Write these down clearly so you can reference them while designing.


✅ Step 3: Identify Core Entities and Relationships

What to do:

  • Brainstorm the nouns: vehicles, users, spots, books, tickets
  • Group them into entities (classes) and note their relationships:
    • Is-a → use inheritance
    • Has-a → use composition

Deliverables:

  • Rough list of classes and their relationships
  • Think in terms of object responsibilities, not just data fields

✅ Step 4: Define Core Classes and Interfaces

What to cover:

  • Define core classes with attributes and behaviors
  • Separate concerns clearly:
    • ParkingSpot vs. ParkingLotController
    • Elevator vs. ElevatorController

Bonus points:

  • Use interfaces or abstract classes where behavior varies
  • Keep class responsibilities single and clear

✅ Step 5: Model Object Interactions

What to show:

  • Describe how objects work together during key flows
    • E.g., What happens when a vehicle enters a parking lot?
    • What does the library do when a book is borrowed?

Visuals help:

  • Draw sequence diagrams, or talk through object collaboration
  • Use state transitions for things like Loan, Elevator, or Spot

✅ Step 6: Discuss Edge Cases, Extensions, and Trade-Offs

What to do:

  • Bring up failure scenarios:
    • What if all elevators are full?
    • What if a book is reserved and then returned late?

Discuss extensibility:

  • Could we add online payments? digital books? dynamic pricing?

Talk trade-offs:

  • Inheritance vs. composition
  • Centralized vs. distributed scheduling
  • Pre-calculation vs. real-time computation

This shows you're not just designing for today, but for the system’s future.


🧠 Final Tips for Success

  • Think out loud: Show your process, not just the result
  • Start broad, then go deep: Don’t rush into coding classes
  • Stay user-focused: Always tie designs back to use cases
  • Practice classic questions: Parking Lot, Elevator, Library, Vending Machine

✅ Summary

StepAction
1Clarify scope and requirements
2List functional and non-functional goals
3Identify entities and relationships
4Define core classes and their responsibilities
5Model key object interactions and flows
6Handle edge cases, trade-offs, and extensibility

A structured approach shows maturity in design thinking. It helps you stay calm under pressure, think modularly, and collaborate effectively with interviewers.